![]() ![]() ![]() This incentivizes you to play smart and careful, but doesn’t make you feel like trash when your entire team gets one shot, which will absolutely happen. Instead, you acquire favor as you stay alive, meaning you’re going to get more loot and rewards. Siralim doesn’t punish you for death much at all, you respawn comfortably back in your castle should you wipe. Along the way, you learn how to build up your home base, enhance the many different NPC utilities available to help augment and craft your monster team to perfection, and meet the many different gods you can build loyalty with as the game drip feeds out various systems as you proceed down into the depths, one level at a time. The narrative is merely a means to an end that gives the player a reason to keep plodding through the infinite dungeons. And that’s okay in a game like this, honestly. The story content of the game should take you about ten hours or so (depending on class, spec, creatures, and grinding… lots of factors here and there’s no rush) and it functions as a tutorial, essentially. Hell Knight is all about attacking and attacking hard with the basic Attack command and getting big bonuses from it, like being able to splash damage every enemy in the fight, attacking twice for each command, and dishing out debuffs, crits, and more on every swing. I went with the Hell Knight for my first class, taking to heart that you can respec later in the game fairly easily. The Druid thrives on using only one or a few creatures, “lone wolf” style instead of the standard roster of six active monsters, the Reaver gets stronger and stronger the longer you stay in combat, Necromancers can summon minions, and more. There are numerous and varied classes to pick from. Stuffing so many mechanics together can result in a lack of cohesive vision, but it’s pretty clear this game revels in providing as many interlocking systems as possible. As I played Siralim Ultimate, perhaps one of the most intriguing and compelling aspects about the game is how intelligently it weaves in mechanics from all kinds of genres into the turn-based, procedural-generation floor crawling loop. Whatever the case, I know what will be keeping me busy for many months to come, and in terms of bang for your buck I’m not sure it gets much better than something like Siralim Ultimate.First, it’s about picking a class. The new mobile version has fully customizable virtual controls, which work just fine, but it also supports physical controllers and I’ve found myself enjoying it a bit more with actual buttons. Siralim Ultimate is the newest and biggest, so even if you skipped out on previous entries this would still be the place to start. If a completely over the top RPG-roguelike-monster-collecting mashup with literally thousands of hours worth of content and more than 1200 unique monsters to collect sounds like your particular cup of tea, I can’t recommend the Siralim games enough. ![]() They seem completely benign from the outside, and then you step into one and soon realize that you will never, ever get out." I love that description so much because it’s so darn true. I think I’ll steal from our own Shaun Musgrave’s review of Siralim 3 on the Switch from a few years ago: “The Siralim games are like well-hidden sinkholes to the center of the Earth. I’m not even sure how to begin to describe Siralim Ultimate. For whatever reason that was the one that clicked with me, so I was thrilled to see Siralim Ultimate pop up on the App Store this week, especially because I wasn’t even aware it existed or that it was getting a mobile port. I have to admit, I found the first two Siralim games too difficult for me to get into, but Siralim 3? Oh boy, I lost more hours to that game than I could possibly count. So where do you go from there? After an Early Access period, Thylacine released Siralim Ultimate on Steam this past December, and now its mobile iteration has arrived this week. Each game more stuffed to the gills with awesome things to do. They’ve grown with each entry too, starting with the original Siralim on mobile back in July of 2014, followed by Siralim 2 about two years later in August of 2016, and Siralim 3 just about two more years later in October of 2018. But as catchy as “ Pokemon meets Diablo" is, it still doesn’t do the series justice because there’s just so much more you can do in these games. The elevator pitch would be to call it Pokemon mixed with Diablo, as the main elements are to collect, upgrade, and combine a huge mixture of monster types to use in battle as you go dungeon diving and complete various quests around the game’s huge open world. The Siralim games from developer Thylacine Studios have provided some of the deepest and content rich RPG-ish type games on mobile for nearly a decade now. ![]()
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